Fallout 3 downloadable contentEmil PagliaruloSeries,ReleaseOperation: AnchorageJanuary 27, 2009 (/)October 1, 2009 The PittMarch 25, 2009 (XBL/GFWL)October 1, 2009 (PSN)Broken SteelMay 5, 2009 (XBL/GFWL)September 24, 2009 (PSN)Point LookoutJune 23, 2009 (XBL/GFWL)October 8, 2009 (PSN)Mothership ZetaAugust 3, 2009 (XBL/GFWL)October 8, 2009 (PSN)There are five pieces of (DLC) for the. Each package of downloadable content adds new missions, new locales to visit, and new items for the player to make use of. Of the five, Broken Steel has the largest effect on the game, altering the ending, increasing the level cap to 30, and allowing the player to continue playing past the end of the main quest line. The Game of The Year edition of Fallout 3 includes the full game and all five pieces of downloadable content.The downloadable content was originally only to. Although Bethesda had not offered an explanation as to why the content was not released for, analyst Colin Sebastian speculated that it may have been the result of a money deal with Bethesda by 's competitor,.
When asked if the PlayStation 3 version would receive an update that would enable gameplay beyond the main quest's completion, Todd Howard responded, 'Not at this time, no'. However, in May 2009, Bethesda announced that the existing DLC packs ( Operation: Anchorage, The Pitt and Broken Steel) would be made available for the PlayStation 3; the later two ( Point Lookout and Mothership Zeta) were released for all platforms. Contents.Operation: Anchorage Operation: Anchorage is the first Fallout 3 downloadable content pack, and takes place as a virtual reality 'military simulation' in the main game where the player character is stripped of their equipment and is forced to use the replacements provided. The content focuses on the titular event in Fallout 's alternate history. During the Great War, the United States Army liberated from Chinese forces.
The pack contains several new quests, new items, and adds four new achievements. Gameplay within the simulation is different than the main game; health and ammo are replenished by stations in certain areas of the simulation world, items functionally do not suffer from decay, and enemy corpses disappear instead of allowing the player to loot them for supplies.Operation: Anchorage was released in North America and Europe on January 27, 2009 on.
Although the content was scheduled for release on the PlayStation 3 in June 2009, the final week of June's updates did not include it. Bethesda released information suggesting that the delay was due to their desire to iron out all of the bugs before release as well as test compatibility between DLCs. Operation: Anchorage, along with The Pitt, were released on October 1, 2009, for PS3. Plot The Brotherhood of Steel Outcasts are trying to acquire a stash of pre-war technology in a bunker near the metro. However, the armory can only be unlocked with a code, and the code can only be obtained from a simulation of one of the greatest battles of the Fallout universe: the liberation of Anchorage, Alaska from invading Chinese troops. The Outcasts cannot use the simulation because an external interface device, the player's Pip-Boy, is required.
The player is recruited to complete the simulation in return for a share of the reward.In the simulation, the player is tasked with fighting the Chinese in various scenarios, such as clearing out bunkers in a cliff, hitting strategic targets, and finally defeating the Chinese general in single combat. Once the simulation is complete, the player gains access to the armory and the advanced weapons it contains.Reception Both the and the Xbox 360 version of the Operation: Anchorage DLC have received mixed reviews from critics, averaging a 67 and a 69 respectively at Metacritic. Several reviewers criticized the price of Operation: Anchorage for being too expensive for the content provided. Play.tm's Richard Bright and other reviewers were disappointed overall, with Bright stating 'this episode was a little disappointing for me personally.' Game Over's Phil Soletsky was particularly critical of the expansion's story, saying 'I had been hoping that the liberation of Alaska would be a massive affair involving battalions of soldiers hammering away at each other.'
Brotherhood Of Steel Fallout 4
's Erik Brudvig gave high praise to the new weapon, the, calling it 'freakin' awesome'. Reviewers also criticized the shift to a focus on action gameplay, instead of the more varied gameplay that Fallout 3 had. The Pitt The Pitt is the second downloadable content pack. It allows the player to journey to the industrial raider town known as The Pitt, in the remains of. The pack features several new weapons, new armor and clothing items, four achievements and around four to five hours of gameplay. The Pitt was released on March 24, 2009 on Xbox Live and Games for Windows Live, but was quickly removed due to glitches in the gameplay which made the Xbox 360 version of the expansion unplayable. Further investigation was performed by Bethesda and Microsoft, and on March 25, 2009, the expansion was again uploaded to Xbox Live, and was made available again that afternoon.
For those who downloaded it on March 24 in the morning, glitches were still apparent. A new version was available on Xbox Live on April 2, fixing freezing issues many players had encountered with the previous version. A retail disk was released at the end of May 2009 containing this and the Operation: Anchorage downloadable content. It was released for Xbox 360 and Games for Windows. The downloadable content is copied to the hard drive and function as it would had it been downloaded.
This pack was released for the PlayStation 3 at the same time as Operation Anchorage on October 1, 2009.Plot. 'Welcome to The Pitt'.Pittsburgh, Pennsylvania, although not hit directly by atomic bombs during the Great War, was afflicted by the highly irradiated water of the nearby, and rivers, resulting in the decay of the region.
The inhabitants suffer from and degenerate into mindless creatures. The entire population are either slaves or overseers.Some 30 years before the 'Lone Wanderer' started their journey, Owyn Lyons led the Brotherhood of Steel's expedition to Washington, D.C. Through The Pitt.
In one night, the Brotherhood swept through and destroyed the raider force occupying the town and rid the surrounding area of other 'scum', killing anything that put up a fight. This event is chronicled as 'the Scourge'. As they cut through the raiders, the Brotherhood saved several young children, among them Paladin Kodiak, who had not yet been mutated to the extent of The Pitt's adult inhabitants. All the rescued children were brought into the Brotherhood of Steel as initiates.
Paladin Kodiak is the only remaining survivor from that group of rescued children that is still stationed at the Citadel.The player learns of the Pitt from a man named Wernher from a distress broadcast, who asks for the player's help in liberating the slaves there. The player has to enter the Pitt as a slave and work their way to freedom. This earns a meeting with the Pitt's leader, Lord Ashur, a former Brotherhood soldier left for dead during the Scourge.
The player is given the choice of siding with either Wernher or Ashur. Unlike other decisions in Fallout 3, there is no karmic penalty or reward for choosing either side, as each side has both its good points and bad.Reception The Pitt has had a generally positive reception, averaging a score of 77 for the PC version and 76 for the Xbox 360 version. When initially released, the Xbox 360 version had a corrupt file which caused problems and rendered the DLC unplayable.
On April 3, 2009, Bethesda Softworks reported that they had uploaded a new version of The Pitt which fixed these problems. The PC version of The Pitt had the same problem, leading modders to create a patch called 'The Pitt Crash Fix' which fixes the problems present in the wasteland but not interiors of The Pitt. Broken Steel Broken Steel is the third and most significant downloadable content pack, altering the original ending of Fallout 3 and allowing the player to continue playing past the end of the main quest line. If the player personally activates Project Purity, their character no longer dies but instead wakes up after a two-week coma to join the ranks of the Brotherhood of Steel and helps rid the Capital Wasteland of the Enclave once and for all. The pack raises the game's level cap from 20 to 30. It includes three main quests and three side-quests.
Three Dog has new dialogue in this expansion, but no new songs are added. The new weapons in Broken Steel, including the Tesla Cannon, are some of the most powerful weapons in Fallout 3.Broken Steel was released on May 5, 2009 on and (GFWL).
It was quickly removed from GFWL due to bugs which made the PC version of the expansion unplayable, and rereleased two days later. Some Xbox 360 users have reported a bug that prevents them from activating Project Purity, resulting in the plot elements added by the DLC being inaccessible. PC users report that changes caused by Broken Steel and the 1.5 patch adversely affect mods to the game.This pack was the first released for PlayStation 3 due to it being the most requested DLC for Fallout 3. This is primarily due to the continuation of the story past the game's original ending, and for the raise in the level cap from level 20 to 30, as many complained that the cap could be reached far too quickly in playing the game's main campaign.
Bethesda announced on their website that 'The first DLC for PlayStation 3, Broken Steel, was made available on September 24 in English territories and will be followed by the release of Operation: Anchorage and The Pitt on October 1, and Point Lookout and Mothership Zeta on October 8.' Liberty Prime, an assault robot built before the war, attacks an enemy base.Broken Steel alters the ending of the original Fallout 3 to allow continued play after the end of the main quest line. When the player reaches the final point of the quest 'Take it Back!'
, new options are given to allow specific followers to enter the reactor, but the original options still remain viable. Regardless of what is chosen, however, the player will wake up two weeks later at the Citadel (unless they allow the Purifier to explode, which automatically ends the game), having been knocked unconscious by an unknown radiation spike. Sarah Lyons will also be in a coma, unless she activated the purifier in which case she will have died.In those two weeks, the Brotherhood has been using the now-reactivated Liberty Prime to root out the remaining Enclave presence in the Capital Wasteland. The player joins them, only to watch Liberty Prime be destroyed by a devastating orbital strike. Taking out this new threat becomes the top priority. A short side-mission is arranged to equip the player with the powerful Tesla Cannon, after which they move on the Enclave's massive Mobile Crawler base, located outside of the Wasteland at.
After fighting through the base personnel, a control station at the top can be used to call an orbital strike on the base itself, destroying it. Alternatively, the Citadel can be destroyed, marking the player a traitor to the Brotherhood of Steel.Reception Broken Steel has had a generally positive reception, averaging an 81 for the PC and an 82 for the Xbox 360. Wrote 'The previous two downloadable expansions are good, but this one's pretty much essential for a Fallout 3 fan'. IGN mirrored this view by stating 'Lifting the level cap breathes new life into a great game, but shouldn't totally overshadow a new series of quests that is a lot of fun.' Edge on the other hand, while commenting that 'it's the most you're going to get out of Fallout 's current batch of DLC', it felt 'it lacks the scope or density of 's.'
Club commented that 'After deflating the finality of the original ending, Broken Steel is unsure what to do next, beyond sending you on a few entertaining but hollow missions to snuff out the remnants of the para-military Enclave. Thankfully, the expansion's B-story is more thoughtful, as it plunges into the chaos and profiteering that result when a limited supply of clean water starts flowing into the Wasteland.'
In their end of year awards special, IGN named Broken Steel Best Expansion for the PC. Point Lookout Point Lookout is the fourth downloadable content pack, and takes place in in. No bombs were dropped on Point Lookout, but it has nonetheless degenerated into a place just as unforgiving as the Capital Wasteland. Humanity has left it behind and it is described as a large wasteland. This pack has new enemies called swampfolk, who are that attack with weapons such as axes, shovels, and double-barreled shotguns. Unlike the previous content packs, which added additional landmarks to the main map ( Broken Steel added two very limited maps), or had new maps with restricted exploration capabilities, Point Lookout has a fully explorable wasteland.
Point Lookout was released on June 23, 2009 for the Xbox 360 and the PC and on October 8, 2009 for the PlayStation 3. Plot Point Lookout, unlike the other pieces of downloadable content, does not have a specific goal. Rather, it adds a large area for the player to explore, with new enemies, such as the swamp mirelurk, swamp ghoul, and swampfolk, and items to find, such as the lever-action rifle, axe, and double barrel shotgun. One major quest line focuses on the rivalry between Desmond Lockheart and Professor Calvert, two scientists who have been feuding since before the Great War. Desmond has survived as a ghoul, while Calvert became a living brain in a jar. The feud can be ended by the player in either Desmond's or Calvert's favor.
Other quests include following the trail of a long-dead Chinese spy and discovering the mystery of the tome known as the Krivbeknih.Reception Point Lookout has had a generally positive reception, averaging a 79 for the PC and an 83 for the Xbox 360. Stated 'Like a compacted version of its parent game, this is the first DLC that has felt like a genuine expansion, as opposed to a just a few inconsequential missions thrown together.' Noted that 'the stories and characters here are filled with that trademark Fallout dark humor, elevating these quests to a level that rivals the main game' and that 'the major draw to Point Lookout. Is its emphasis on exploration.' Edge calls it 'the best expansion so far and the game at its worst,' stating 'if you want a microcosm of Fallout 3, equal parts adventuring, grinding, questing and scavenging, you might just think it the best expansion so far.' Edge goes on to criticize Point Lookout for using 'a lot of what you might call 'economy content' in Point Lookout: recycled enemies, text journals, variant weapons, and bogus forks in the storyline.'
Mothership Zeta Mothership Zeta is the fifth and final downloadable content pack, and follows the main character after being abducted by aliens when going to explore a mysterious radio transmission from the Alien Crash Site. It takes place on an alien spacecraft, is a similar size to Operation: Anchorage, and has a similar emphasis on combat as that DLC had. It was released on August 3, 2009 for the Xbox 360 and PC and on October 8, 2009 for the PlayStation 3, along with Point Lookout. This expansion is a first for the series, as it explores an, specifically the crashed alien spacecraft that can be found in Fallout 3 and the original.Plot The Lone Wanderer receives an unintelligible radio transmission which leads them to the alien crash site.
Upon approaching the wreckage, they are beamed into an alien mothership, Mothership Zeta, where they meet other prisoners who have been abducted over the centuries. The player is relieved of their equipment and locked in a cell with another abductee named Somah.
With the help of Somah, a little girl named Sally, and a few unlikely allies from several different time periods, the Lone Wanderer must fight their way to the bridge of the ship and defeat the alien captain.Once the captain is defeated, the abductees take control of the mothership to battle another hostile alien vessel. The Lone Wanderer controls the death ray in the battle. Once the enemy ship is defeated, the Lone Wanderer becomes the captain of the ship and can return at will, though most of the ship is locked down after the battle.Reception Mothership Zeta has received mixed reactions from critics, averaging a 70 for the PC and a 65 for the Xbox 360. Edge comments that ' Mothership Zeta 's greatest asset is its looks' and that 'whoever designed such beauty should be pretty peeved at the game around it.' Edge also noted that they 'encountered a script bug so catastrophic that we couldn't finish the game – we actually had to clip through a doorway and use console commands to bring everything back on track' and criticize the DLC for locking off most of the ship after completion. Eurogamer states that 'the most disappointing factor about Mothership Zeta is how little subtlety is afforded to the details' and sums up the DLC as 'repetitive, largely uninspired corridor combat, and boring, linear and samey mission design.' Gamedaily praises Mothership Zeta for 'keeping Fallout 's trademark humor intact', its improved graphics, and for the new enemies and weapons introduced.
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Mullen, Micheal (August 4, 2009). Archived from on October 7, 2009. Retrieved August 4, 2009.External links. Fallout wiki. on.
.: April 28, 2005Mode(s),Fallout: Brotherhood of Steel is an developed and published by, and distributed in Europe by for the. Released on January 14, 2004, Fallout: Brotherhood of Steel was the fourth video game to be set in the. It was also the first to be made for, and the last to be made during Interplay's initial run on the series, before the rights passed to. The game chronicles the adventures of an initiate in the fictional, a militant quasi-religious organization that has come to power in a post-apocalyptic world.Bethesda Softworks declared the game to be non-canon to the Fallout series.
Contents.Gameplay As a spinoff, Brotherhood of Steel's gameplay greatly differs from that of other Fallout games. The gameplay is linear, not open-world. Instead of being able to travel freely across a broad world full of places and events as in other Fallout games, the player is confined to one location at a time.
Previously visited locations cannot be visited again, and new locations can only be discovered by advancing the story. There are 50 distinct of varying size in Brotherhood of Steel.Brotherhood of Steel uses many of the same mechanics as other entries in the Fallout series, including the (Strength, Perception, Endurance, Charisma, Intelligence, Agility, Luck) attribute assignment system.
These seven attributes are assigned numeric values and govern most interactions in the game. Unlike other Fallout games, however, the values are constant for each character rather than customizable.Skills exist in this game, but they do not behave like skills in other Fallout games. Rather, they are analogous to perks. When the player levels up, they receive 'skill points' to increase the power of skills. Some skills also have level restrictions.Playable characters The player chooses one of up to six playable characters to control as the. There are no party members, but a co-op mode is available.
The last three characters on the list are. The player meets them within the story, and they only become available to control after completing specific chapters in the game.
Cyrus grew up fighting off raiders in a community of tribal farmers. When the community was devastated by the super mutant army, he wandered the post-apocalyptic wastelands. In time, he heard about the Brotherhood of Steel's opposition of the mutant army, and chose to join them. He can use heavy weapons, and can maneuver with them better than the other playable characters. However, he cannot run while firing.
Cain was born a human, but became a ghoul after exposure to radiation poisoning from the apocalypse. He controlled the City of the Dead, Necropolis, until its destruction at the hands of the super mutant army. Cain joined the Brotherhood of Steel to seek vengeance for his city. He can use all heavy weapons, but is unable to run while firing them. Unlike Cyrus, he can also use dual pistols. Nadia grew up in a ravaged urban area as an orphan, stealing to keep herself fed and clothed.
She is the archetypical rogue, relying on cunning and light fingers to keep herself alive. She became aware of the Brotherhood of Steel one day when they came to her town, providing food and cleaning up for the residents. She joined the Brotherhood soon after that.
She can use dual pistols and can run while firing, but lacks the ability to use heavy weapons. Patty was the leader of those who survived in the Garden area.
After the player fights the leader of the super mutant army, she provides them with medical assistance. She then masterminded a plot for her people to escape to the wastes, but she herself stayed behind to destroy the Vault-Tec research, sacrificing herself in the process. As a playable character, she is most similar to Nadia in that she can use dual weapons, but not heavy weapons. Rhombus was a Paladin who led a separatist faction of the Brotherhood of Steel. This faction tracked and engaged directly with the super mutant army. He was captured by the army and tortured, but would later be saved by the player, only to be wounded by a suicide bomber shortly afterward. His fate is unknown, but he is presumed dead.
As a playable character, he is most similar to Cyrus, but has the ability to use all weapon types. The Vault Dweller is the protagonist from the original. He is a powerful player character, and can only be selected by starting a new game after completing the chapter in which the player meets him.
He has the ability to use all weapon types.Plot. Combat screenshotImmediately prior to Brotherhood of Steel, the three playable characters (Cain, Cyrus, and Nadia) have joined the Brotherhood as new Initiates. After selecting which character to play as (hereafter referred to as the Initiate), the game opens with the Initiate searching for missing Paladins in the nearby town of.
Minor investigation leads the Initiate to question the Mayor of the town, who demands the destruction of a radscorpion lair before he will reveal any information. Also, the Initiate gains the trust of Jesse, a trader, and Vidaya, the town doctor. Once the radscorpions are defeated, the Mayor informs the Initiate of the direction the paladins were last known to be traveling. The Initiate goes into the Crater near the town to find the Paladins. Unfortunately, the Mayor reveals himself shortly afterward to be a treacherous man, and attempts to murder the Initiate using explosives.
However, he only succeeds in causing a rock slide and killing himself. Blocked by the rocks, the Initiate heads back to Carbon to find it being looted by raiders, who must then be defeated. The townsfolk have holed up in the warehouse while the Initiate rescues others who didn't make it to the warehouse. When that is done, the Raider lair is discovered to be the nearby former steel mill. The Initiate (with some inventory help from Jesse) goes in and defeats the Raider Matron.
While here, the Initiate meets up with the Vault Dweller (the protagonist from the original game) and get directed to look for the Paladin Rhombus in the ghoul town of Los (formerly the outskirts of ).The Initiate leaves for the town of Los, they meet up with Harold and many of the ghouls in the town. Paladins from a separatist faction of the Brotherhood formed a cult known as the Church of the Lost.
The leader of the separatist faction, Rhombus, accompanies the Initiate on a quest to kill Blake, the leader of the cult. The Initiate moves around the town of Los killing mutants who are following Blake, and meets up with some ghoul brothers that are competing merchants. Along the way, Rhombus is captured, and the Initiate frees him after killing Blake. The Initiate discovers a key on the cult leader's body. In their haste to escape, however, Rhombus is mortally wounded by kamikaze ghouls and the Initiate must go on without him. Inquiring around the city, the Initiate learns of a nearby vault that may be held by the super mutant army, under the direction of Attis.The Initiate goes to the vault, but is found by the mutant general Attis. After a brief fight, Attis severs the left arm of the Initiate and dumps him in some ruins of the vault.
Having been left for dead, the Initiate is discovered and assisted by Patty some time later. After regaining the use of the left arm again, the Initiate helps the residents of the vault to evacuate. The Initiate goes deep into the computer core of the vault to open the AUX AC ducts so the residents can escape.
The Initiate goes back into the Ruins to find the Laboratory passkey to find Attis. After retrieving the passkey, the Initiate finds that the Super Mutant army has found the Garden area where the residents were hiding and started massacring them all. One of the residents sacrifices himself to give the residents time to escape. After clearing out the Mutants in the Garden, the Initiate heads down into the Laboratory.
Attis went there to find a 'cure' of sorts, because of the FEV (Forced Evolutionary Virus), the Mutants are sterile. While the Initiate was searching for Attis, Patty followed him and got caught when Attis exploded. During the climactic battle, Patty is caught by the blob, and it begins to consume her from the inside. The Initiate, before being caught by Attis as well, is able to start a self-destruct sequence for the vault and quickly performs a mercy killing on Patty before escaping the ensuing destruction via monorail.Development Interplay built Brotherhood of Steel with the Snowblind game engine previously used in the console games Dark Alliance and the online-capable PS2 game. Dolby Digital and 480p formats are supported. The soundtrack contains song instrumentals from various heavy metal groups such as and.was also planned, but ended up canceled due to the poor sales of the first game. Reception ReceptionAggregate scoreAggregatorScorePS2: 64/100XBOX: 66/100Review scoresPublicationScore3/107.3/107.5/10Edit on wikidata.
This section needs expansion. You can help. ( July 2016)Brotherhood of Steel has mixed reviews according to review aggregator.
It received a 7.3/10 from and a 7.5/10 from, but only a 3/10 from. Some common themes among these reviews are criticism for the amount of swearing ('Brotherhood of Steel trades Fallout's visceral feel for a lot of four-letter words.' -IGN ) and repetitive gameplay ('repetitive drawn out maze-like levels don't do the game any favours.' -Eurogamer ).References. Retrieved May 19, 2012. Retrieved October 18, 2018. ^ (January 16, 2004).
GameSpot. 2012-04-24 at the TeamXbox.
^ Gamechronicles. Retrieved April 26, 2012. ^. Retrieved April 26, 2012.
^. Retrieved April 26, 2012. Archived from on July 16, 2016. Retrieved July 15, 2016. Archived from on July 16, 2016. Retrieved July 15, 2016.External links.
at Nukapedia, a Fallout wiki. at, a Fallout wiki.
at.
I'm writing a Guide to, piece by piece. Here are the newest/most popular pages:. New - A guide to making a. New - A guide to making a. New -All locations and details. For New Players - Read.
New -. New -.
New -. New -.See a full list of guides on the. I've written over a dozen in just a week and plan to continue. There is much more to this DLC, it will just take time to write it all. Check back for more.
Comment on the appropriate page if you have a tip to share with other readers.Fallout 4 Main Quests Points of No Return and How Far You Can Go I've tried to document the quests that turn factions against one another. Mass Fusion is a major turning point in faction relations between Institute and Brotherhood.I suggest you do not read this unless you've already met the Institute. This is for the end-game. I am going to write as little spoilers as possible, but want to help who are hesitant to do faction quests out of fear of losing their standing with the others. Ultimately, the faction you like most is who you should probably work with - the game continues after the end, allowing you to level up infinitely.
There are four different endings in Fallout 4, depending upon which Faction you choose to end the game with, and different sequences of events leading up to it. Every fully completed main quest results in you having one faction of the three main warring factions, plus the Minutemen in your version of the Commonwealth.
Some of it is the same, but the ultimate consequence is which faction you'll continue to work with after the end of the game.The purpose of this is to ease your mind that you can play a portion of each faction's main quest without crossing a line and ending relationships with other factions, should you wish to achieve certain goals with them. A new playthrough or save where you are at a turning point are suggested to experience each faction's main quests.
This info is NOT perfect, as some players may point out because of all the different faction quests different players will have in their quest log. However I do believe it does document the turning points very well. Who Wants to Kill Who?. Working with the Institute means eliminating the Railroad and Brotherhood. Working with the Brotherhood means eliminating the Railroad (maybe!) and Institute.
Working with the Railroad means eliminating the Brotherhood and Institute. The Minutemen will remain an ally regardless of whom you work with, I suppose as a means to keep the portion of the game untouched. They also fit into the Commonwealth without necessarily being against any of these other factions.
How Far Can you Go with each Faction?MinutemenThe Minutemen do not have their own ending quest unless you spoil your relationship with the Institute. At that point, you've got to either work with them (through the quest Burning Cover via Railroad) or continue working with the Brotherhood of Steel to finish the game. If you work with the Brotherhood of Steel to finish, you can actually make it so that the Minutemen are the ONLY faction left by turning on the Brotherhood after finishing their quest line - though you may want to buy some unique items from their stores before doing so, and maybe even consider killing Maxson to turn them against you so that you can get his Final Judgment and Battlecoat (which can be upgraded with from the Railroad). You can squash the Railroad and Institute, then use the Minutemen to squash the BoS.RailroadTradecraft should be completed before finishing the Institute Quest, 'Mankind-Redefined' so that you can continue to work with them. You can complete their quests up to the point that you're on 'Underground Undercover' and the step to continue working with Father. Doing so means finishing the Institute Quest 'Mass Fusion' (the point you've worked with Father enough), which turns the Brotherhood of Steel hostile toward you. From there, you must complete Underground Undercover to continue working with the Railroad.
I suggest you save if you do make it past that step as it is a risky quest, as players who can't kill the Synths that attack without stealth or haste may cause the Institute to then turn hostile. Finishing Underground will result in a quest to take out the Brotherhood, then later the Institute.InstituteAvoid getting in trouble with Father after the Battle of Bunker Hill to keep your relationship with the Institute solid. Mass Fusion is the big turning point, as noted above. If you do not complete Mankind-Redefined (by not speaking to Father after the meeting) you can avoid being in this situation entirely.
This can let you finish some other Brotherhood Quests. As for Mass Fusion, you can have it in your quest log, but you face a decision. It will cause the Brotherhood to be hostile unless you notify them. If you notify the Brotherhood, you start Spoils of War and end your relationship with the Institute.
You can now only finish the game with the Brotherhood or Minutemen. For the quest after 'Mass Fusion', it is suggested to use Dogmeat as a companion so that you do not anger your humanoid companion by killing any innocents.Brotherhood of SteelThis one is a little more complicated, and why I listed it last. You can skip a lot of quests if you inform the Brotherhood during Mass Fusion (Institute). This can actually result in the Railroad being left untouched, and a quest that may cause you to lose a companion as well. So if you like both the Railroad and Brotherhood, this would be the way to go - do Institute Quests up to Mass Fusion, inform the Brotherhood and get 'Spoils of War', then continue from there.The point you'll face difficult choices in the BoS quest line is after completing Liberty Reprimed.
An issue with a companion arises, the Railroad-relationship ending quest (Tactical Thinking), then you go after the Institute.Please avoid as many spoilers as you can in commentsRespect your fellow players and do not give story details here. I've tried to summarize this so that players feel more comfortable doing quests whose names have not appeared here, meaning they can work with that faction at least a bit more. If you found this helpful, or have a suggestion to improve it, email.
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the best perks for a melee character. Learn to be stealthy. Shots to Crit and Crit damage mechanics.
General advice for creating your own build. AP and all the things that affect it. all about the V.A.T.S. And AP usage on weapons.
pointers that will help new players. Weapon mod examples. Heavy hitter and fast-firing Comparison - two guns from the same base. Railroad: I am currently max affinity with the railroad companion, I have the ballistic weave and I have done a handful of railroad quests that seem to just be side quests. Not mainline quests.BoS: Just started - I'm following the main line and agreed to join; just finished the National Guard part.
Don't have a companion option yet (but I do know who the companion option is/will be).Institute: I've had zero interaction with them thus far.MinMen: Just opened the armory at the castle.My question:If I want to stay on the up and up with both the railroad and the brotherhood. Should I stop doing anything for either until find the institute and get up to the 'spoils of war' point you spoke of above? If it helps, feel free to email me a spoiler heavy reply. Do you have any update for us? I missed your comment for a while when I was away from the computer.I think they will lead you there eventually, so it.should.
be safe. There may be quests that come up to take out other factions, but I'm not sure of the order. So many different sequences people can take to do things in this game.
If other readers come to this point I would probably just do the molecular level/institutionalized so that you can have quests from all three and things will make a lot more sense. There's no 'bar' or anything that makes factions angry, just the quests where they ask you to take out one another and sadly it's kind of simple in that way. Thanks for this info Carl! LOVE all your posts on Fallout.Quick question my friend: If the BOS is made hostile, will they still have a presence after the main story?
I'm pursuing the Railroad ending. Only asking because I get irritated when I either find a new location or show up somewhere, and there's a BOS vertibird attacking and taking away XP for me.
I'm hoping after they're destroyed this means they're ALL literally gone–not just figuratively–and there won't be any stragglers around. The brotherhood would then become a source of XP, rather than robbing you of it. You may run into them, and they should be hostile if you fully complete all possible quests. I think no matter what factions you side with, the others may still exist, you've just trashed their HQ and there will be random stragglers.
Chegg study password and username. 'Defend the Checkpoint' Quests will come up, which is to help your faction at military areas they are defending. These appear under misc quests and aren't that important.You shouldn't see BoS as often though. I'd prefer this myself (were I simply playing and not testing so much right now) because brotherhood in power armor are probably the strongest enemies in the game.
Saw a deathmatch a youtuber set up between all creatures and every time the guy ran it the brotherhood cleaned up, even when placed in the middle of all the chaos.Thanks for the kind words about the site, haven't had much feedback. It is starting to be read now, which is great after working on it for 3 months, but I don't think a lot of people even know it exists! I am not sure if many people are aware, but a way to end the game with both the railroad and BoS intact and non-hostile has shown up. It's completely scripted, npcs from both factions have dialogue about what happens, no mods or anything are used as far as I understand. It's rather complicated though and very easy to get locked out of. Also there are a few bugs that could also undo the peace (which may someday get fixed by a patch or mods). I havent gotten around to trying it myself but it was very interesting to hear about.